Configurations

Refer to the Configuration Guide.

Commands

  • /lrstart [player | center] [name] - start a large raid at player location or given center
  • /lrskip - skip the current wave if the large raid isn’t in its last wave
  • /lrstop [player] - stop a large raid in the vicinity (or the player’s vicinity)
  • /lrcenters [add | remove | show | hide] [name] - manage artificial villages
  • /lrgive <player> [amount] - give player summoning items
  • /lrreload - reload plugin configurations
  • /lrglow - outline all raiders in the current raid

Placeholders

Note: You will require PlaceholderAPI to use these placeholders!

  • %largeraids_in_range% - true if player is in vicinity of a large raid, false otherwise
  • %largeraids_wave% - current wave number
  • %largeraids_total_waves% - number of waves in total
  • %largeraids_remaining_raiders% - number of remaining raiders
  • %largeraids_omen_level% - accumulative bad omen level
  • %largeraids_player_kills% - raiders killed by player

Permissions

  • largeraids.* - Allow access to all LargeRaids commands.
  • largeraids.reload - Allow access to lrreload command.
  • largeraids.start - Allow access to lrstart command.
  • largeraids.skip - Allow access to lrskip command.
  • largeraids.stop - Allow access to lrskip command.
  • largeraids.give - Allow access to lrgive command.
  • largeraids.centers - Allow access to lrcenters command.
  • largeraids.glow - Allow access to lrglow command.

Limitations

  • Mobs - raiders are limited to entity type raiders

FAQ

1. I have Lands installed. Why ain’t raids triggering?

Disable the land.combat.block-raids option in Lands’ configurations to use LargeRaids, as it triggers raids with fake players.

2. Why can’t I damage raiders the second they spawn?

Raiders are given 1 second of invulnerability when they spawn to prevent them from getting entity cramming damage.

3. Why does my raid farm stop working?

The plugin is designed to prevent farms. Waves will not spawn if the designated spawn location is out of the 96 block radius from the raid center.

4. Why are raids stopping after loading?

Similar to normal raids, a large raid stops immediately if it finds no valid spawn locations. Make sure that you do not have glass/barrier ceilings over the raid center.